deviant ART

[x]

DeMotivation by ~Kadotuksen-Lusikka:iconKadotuksen-Lusikka:


Details
Submitted: February 15
File Size: 98.6 KB
Image Size: 98.6 KB
Resolution: 386×1412
Comments: 16
Favourites & Collections: 1 [who?]

Views
Total: 103
Today: 0

Downloads
Total: 0
Today: 0

Embed


Thumb

Artist's Comments

Arghhhh!!

Devious Comments

love 0 0 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0

~PsyPing:iconPsyPing: Feb 16, 2008, 3:26:26 AM
Wouldn't OpenGL actually be used inside an SDL app, just drawing whatever is in the main loop? :) As far as I know, SDL is for most basic tasks, and OpenGL is for drawing any kind of object.

But that's just me, I don't really have any experience in game programming, so I'm probably wrong.

--
My signature is down here

--
No seriously, here it is:

--
Pfuh. Never mind.
~idendenied:iconidendenied: Feb 16, 2008, 5:36:30 AM
That happened to me this week >_> I still need to finish the factory area in Snatcher :P
~SupaFrank:iconSupaFrank: Feb 16, 2008, 7:38:14 AM
THATS ALMOST THE EXACT COMIC THEY HAD IN MY SCHOOL NEWSPAPER ONLY IT WAS ABOUT HOMEWORK.

also,

It looks like your molesting the controller.
~Kilgariff:iconKilgariff: Feb 16, 2008, 9:17:57 AM
Actually, it's even simpler than that. SDL and OpenGL are just used together. One isn't "inside" the other, the only thing the coder needs to do is tell SDL to use OpenGL:

SDL_SetVideoMode( width, height, bpp, SDL_OPENGL );

--
You would be amazed just how much you yourself will learn in the process of trying to teach others.
~Kadotuksen-Lusikka:iconKadotuksen-Lusikka: Feb 16, 2008, 10:30:37 AM
perv.

--
I've moved! My new account is ~Moosader
~PsyPing:iconPsyPing: Feb 16, 2008, 11:13:13 AM
I suppose that's dimensions, depth, engine? :)
Never mind, I should be able to find it in the SDL docs.

--
My signature is down here

--
No seriously, here it is:

--
Pfuh. Never mind.
~Kilgariff:iconKilgariff: Feb 17, 2008, 11:20:50 AM
Width of window, Height of window, Bits per pixel and surface method.

--
You would be amazed just how much you yourself will learn in the process of trying to teach others.
~Kadotuksen-Lusikka:iconKadotuksen-Lusikka: Feb 17, 2008, 3:57:41 PM
So when I get around to it, I can basically use them independently, without worrying about stuff not working?

I was messing around with some DirectX code and, because DX was initialized, I couldn't use ofstream anymore. >_>
Since I couldn't get data (cout wouldn't work, either), I decided to NOT compare OpenGL to DirectX for an essay. =P

--
I've moved! My new account is ~Moosader
~Kadotuksen-Lusikka:iconKadotuksen-Lusikka: Feb 17, 2008, 3:58:22 PM
I was just now wondering why I think of a duck whenever I see your username, and then I realized I relate "psy" to "psyduck" from pokemon. @_@;

--
I've moved! My new account is ~Moosader