I give, for now.
First I got the map editor working (note: I DID NOT WRITE THE OPEN MAP FUNCTION), then I started on the C++ map runner.
I got map loading working, graphics, then movement, then collision, and then once I got screen scrolling more or less working, collision stopped.
Why? Not sure. I'm going to start rewriting it already and fix the classes, being that everything was kind of added on an as-needed basis, because I don't really know how to structure these things yet.
Read the messy code if you dare, or just run the game.
Please please, go ahead and point out every flaw you can find, seriously. Obvious flaws, little flaws, anything.
But also remember that the mapeditor is meant to be used by only me, I"m not really planning on anyone else designing maps for my game.
And feel free to upload to DA and/or send me screenies of the maps you make (just link to mein DA page)
- When using size 3 brush on either side of the screen (left or right), it will fill 2x3 squares as expected, but will also fill 1x3 squares on the other side at y-1 or y+1, depending on the side. Ask me if you want an example
It opens a dos window, then quickly generates a large amount of numbers, then onces it looks like it's finished loading, it crashes. Then I get the Windows message that asks me to send a report.
- When using size 3 brush on either side of the screen (left or right), it will fill 2x3 squares as expected, but will also fill 1x3 squares on the other side at y-1 or y+1, depending on the side. Ask me if you want an example
--
I've moved! My new account is ~Moosader
- It looks like collision does not fit with corresponding tiles. I can walk over my house, but I get blocked by grass.
- Also, I can walk outside of map boundaries, but sometimes i get blocked by invisible walls. Reminds me of a similar glitch in Super Metroid.
Minor:
- Door is larger than character, unless I put two handles
- Map runner would not shut down properly when I closed it using alt+f4.
- In editor, "fill map" function doesn't work on the second layer, but clears first instead.
If I find anything else I'll tell you
I didn't move the bitmaps to the folder with the exes. >_> you need bmpPlayer.bmp and tileset.bmp in the main directory.
*rezips for upload* >.>
--
I've moved! My new account is ~Moosader
--
I've moved! My new account is ~Moosader